Software Engineer

2022Southpaw Interactive, Software Engineer

Southpaw Interactive

Puchong, Selangor, Malaysia

Ten interactive 3D real-estate products for property developers across Asia, built in Unity3D and WebGL. A network presenter driving live walkthroughs from an iPad over Wi-Fi or across the world. A WebRTC metaverse platform aimed at developers.

Space became a datatype. Turning a building that does not exist yet into somewhere a buyer can walk through rewired how I think about interfaces entirely. Every UI I have designed since is a room I am asking someone to stand in, and the question is always the same: do they know where they are, and do they know where the door is.

What I did at Southpaw Interactive

  • Developed 10 interactive 3D real-estate software products for property developers across Asia using Unity3D and WebGL.
  • Built a network presenter solution enabling property developers to present interactively via iPad remote over Wi-Fi or globally.
  • Led development of a metaverse platform geared toward real-estate developers using WebRTC and immersive 3D environments.
  • Delivered cross-platform interactive experiences spanning desktop, web, and AR/VR touchpoints.

Tech stack

  • C#
  • JavaScript
  • TypeScript
  • Unity3D
  • Unreal Engine
  • WebGL
  • WebSockets
  • WebRTC
  • Node.js
  • Express.js
  • Go
  • Firebase
  • Firestore
  • PostgreSQL
  • AWS Lambda
  • AWS S3
  • Docker
  • Jenkins
An interactive isometric floorplan: extruded rooms of a building under an orbiting camera, with selectable units.

Other Life //Back in Malaysia. Still producing remotely for Seoul.