Lead Game Programmer
2022Dvora Studio, Lead Game Programmer
Dvora Studio
Seoul, South Korea
Gameplay systems and developer tooling in C# on Unity3D. Two hand-painted K-RPGs shipped to Steam, Epic Games and GOG. Multiplayer networking on Mirror and Photon PUN. Rendering pipelines and asset bundle systems tuned to hold frame budget across PC and console.
16.6 milliseconds, forever. A game loop is the same discipline as an audio callback, only now the deadline is visible and every player is watching it. I stopped thinking about performance as an optimisation pass and started treating it as a contract — one you sign with the person holding the controller and cannot renegotiate later.
What I did at Dvora Studio
- Designed and implemented gameplay systems and developer tooling in C# on Unity3D for full-featured K-RPG titles.
- Shipped 2 complete K-RPG games published on Steam, Epic Games, GOG, and all major gaming platforms.
- Built multiplayer networking infrastructure using Mirror and Photon PUN for real-time player interaction.
- Optimized rendering pipelines and asset bundle systems to hit performance targets across PC and console platforms.
Tech stack
Other Life //A cameo in the Korean film Jazzy Misfits — scolding a lost ajumma in Malay at dawn.